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Tinners' Trail (Kickstarter)

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ACG037
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  • Tinners' Trail (Kickstarter)
  • Tinners' Trail (Kickstarter)
MSRP: $59.99
$49.99
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Description

Each player represents a growing mining operation in 19th-century Cornwall, seeking to profit from the rich tin and copper deposits of the region. Over the course of the 4 rounds players will build mines, acquire developments, extract ore, sell their tin and copper, and invest the proceeds to earn points. The player with the most points is the winner.

Available actions

 

Actions are taken by using points from the 'work track', and players further back on the work track take their turns first.

Better actions cost more work points so time your actions carefully. You'll need to think about the best action now, but also how many work points it'll cost you, affecting your turn order later

 

Plan your actions carefully

The market value of tin and copper change each round, so you'll have to push your luck at the right time to sell. Tin can be sold at a pretty good price right now, but will it be even higher in the next round?

A changing market price makes every round (and game) play differently

Developments can increase your mining capacity, remove water from your mines and even add more tin and copper. However, they are limited each round, so you'll have to snap them up quick. The competition is fierce so you might even want to pass a round early to give you the first choice in the next round!

 

Building developments increases your mining efficiency

Use your profits to invest in the market to gain victory points. The sooner you invest the more points you'll get for your money

 

The Arsenic Expansion adds a new resource to Tinners' Trail. Arsenic can be mined without spending work points and it can be sold instantly and gives a higher price the sooner it is sold but Aresnic is very dangerous to mine and you permanently reduce your maximum work points for each arsenic you mine.

The Emigration Expansion sees your workers take their mining skills overseas. Cornish miners were in high demand overseas as skilled labourers and if you send your miners overseas you'll receive ongoing benefits such as regular income each round, free developments, extra investments, or even adjusting the market.

 

In The Lord Wallace solo mode, you'll go head to head against Lord Wallace as he attempts to establish dominance over the Cornish tin and copper mining industry.

 

Lord Wallace will choose actions based on the card that is revealed and the number of work points he has left. He also takes into account the price of copper and will take advantage of an increase in the market, which will keep even the most experienced miners on their toes.

 

The Lord Wallace solo mode can be used alone with the base game or in combination with either or both of the expansions

 

The Lord Wallace solo mode was designed by David Digby, who not only developed the expansions and updated gameplay for this version of Tinners' Trail, but also created the critically acclaimed solo mode for Chocolate Factory.

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