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Quest to the Stonely Mountain - 750 Point MESBG Tournament

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43141
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Description

ABOUT THE EVENT When: June 1-2, 2024 

Where: Giga-Bites Tabletop Gaming Cafe 1851 Roswell Rd, Marietta, GA 30062 

Points: 750 points 

SEMGL Points: 80

Registration: $25 

(WEBSITE TBD)

List Submission:  

Lists should be submitted to  friendandally666@gmail.com by no later than 11:59 p.m. on May 18th.  Please get these in ASAP so they can be reviewed. 

*Note that Smaug, Tom Bombadil, and Goldberry are banned models.

EVENT SCHEDULE 

SATURDAY, June 1 

The Grand Tournament - Day 1 

• 10:00-10:30 AM: Check-in 

• 10:30-12:30 PM: Game 1 

• 12:30 PM-1:30 PM: Lunch and Army Parade          

1:30 PM-3:30 PM: Game 2 

• 3:30-4:00 PM: Break 

• 4:00-6:00 PM: Game 3 


SUNDAY, June 2 

The Grand Tournament - Day 2 

• 11:00-11:30 PM: Check-in 

• 11:30-1:30 PM: Game 4 

• 1:30 AM-2:00 PM: Break 

• 2:00-4:00 PM: Game 5 

• 4:00-5:00 PM: Awards Ceremony  


SCORING 

The Quest to the Stonely Mountain Grand Tournament  will be scored according to a combination of three  factors: Tournament Points, Sportsmanship Points and  Hobby Points. The total possible points that can be  scored are 45. 25 tournament points, 10 sportsmanship points and 10 hobby points. 1st, 2nd and 3rd  place will be based off this combination of factors.  

Victory Points will be used as a tie-breaker in the  event that two or more players score the same  number of points in total. Strength of schedule will be  used as a secondary tie-breaker. 


Tournament Points: 

• Total Victory – Win by 5 or more Victory Points  and/or win and your opponent scored 0 Victory  Points and/or win due to “Sudden Death.”  Awards Tournament Points. 

• Pyrrhic Victory – Win by 1-4 Victory Points.  Awards Tournament Points. 

• Draw – Awards Tournament Points. 

• Valiant Defeat – Loss by 1-4 Victory Points.  Awards Tournament Point. 

• Crushing Defeat – Loss by 5 or more Victory Points  or you scored 0 Victory Points or loss due to  Sudden Death. Awards Tournament Points. 

In the unlikely situation where your opponent scores  more Victory Points but loses as a result of “Sudden  Death,” (see page 136 of the Middle-earth Strategy  Battle Game Rules Manual) you will instead be awarded a Pyrrhic Victory and your opponent a  Valiant Defeat. Victory Points will remain unchanged.


Sportsmanship Points: 

Sportsmanship Points will be awarded by your  opponent at the end of each game.  

• If your opponent rates the game as  

“Outstanding,” you will be awarded points. • If your opponent rates the game as “Good,” you  will be awarded point. 

• If your opponent rates the game as “Poor,” you  will be awarded points. 

As you rate your opponents and they rate you, keep  in mind that the criteria for a good sportsperson are  addressing rules disputes fairly, playing in a friendly,  yet competitive, manner and communicating clearly  

throughout the game. It is our hope that all games  rate Good or higher. If your opponent goes above  and beyond, please let them know with an  Outstanding rating.  


Hobby Points: 

• Models are well assembled with few visible mold  lines or broken parts - point 

• Models in the army have a cohesive paint/basing  scheme. The models are clearly identifiable and  look like part of an army. - point 

• Models in the army are all based (flock, gravel, texture paint, flock, etc.) - point 

All models in the army are base coated  (at least 3 colors) - points 

• All models in the army have at least one layer  of shading or highlights - point 

• The army has a display board - point • The army has an extra "wow" factor  (this includes conversions, exceptional basing,  extra layers of highlights or shading/blending) - Up to points  

AWARDS 

First Place Overall, Sam Gamgee Award*,  Second Place Overall, Best General**,  Third Place Overall, Best Painted***, Wooden Spoon.

*Each competitor will vote for their favorite  opponent. The Sam Gamgee Award will be awarded  to the player who receives the most votes. Sports manship points will be used as a tie-breaker. 

**Best General will be the player with the most  Tournament Points who did not qualify for First,  Second or Third Place overall. 

***Each competitor will vote for the army they feel  has the best paint job. Best Painted will be  awarded to the player who receives the most votes.  

Tournament organizers will determine the result in  the event of a tie for the Sam Gamgee Award and  Best Painted. 


SCENARIOS 

The Quest to the Stonely Mountain will utilize the  scenario veto system. Before each round the TO will  randomly select a pool from the Matched Play Guide. A pool will only be selected once for that  event. Players will have about 10 minutes to review the scenario from that pool before tables are announced. Once tables are announced players will greet each other at their assigned tables and will then each roll a dice. 

• The player with the lower roll will veto one of the  scenarios from that round’s pool. 

• The player with the higher roll will then decide  which of the two remaining scenarios from the  selected pool will be played. 

• The players will then begin their game. 


PROXIES &
CONVERSIONS 

Converted models are allowed so long as the  following guidelines are met:  

• Non-GW models are allowed. Any product line is  acceptable.  

• Conversions and proxies must be similar in size  and aesthetics to the actual model produced by Games Workshop; if the model in question does not exist, then the model must be the height and  size of similarly sized models (IE: Reavers must  be the size of a Corsair).  

• Weapon conversions are acceptable, but the  miniature must be armed to match your army list with the primary weapon on the model. Additional wargear that has been purchased is not required. Special strikes are the primary concern. 

• Warrior models can be proxied. Make sure your  opponent is clear on what they represent, and this must be consistent for the whole unit type.  

• Proxied models must be equipped with the same  wargear of the real model unless approved by a judge. In all cases, the T.O. is the final arbiter in which conversions or proxies are acceptable. 

• Heroes can be proxied if the proxied model is  the same race as the real miniature.  

• Apart from the primary weapon, you do not have  to abide by WYSIWYG (“what you see is what  you get”) for additional wargear purchased. (eg:  if you purchase a spear for a model armed with a bow, you do not need to add a spear to the model). However, make sure the wargear your model is equipped with is absolutely clear to your opponent.  


TIME LIMIT 

Games are not to exceed the set two hour time limit.  Once time expires, “dice down” will be called. No  further actions should be taken other than placing  any models that remain in your hand into the play area. All games end exactly where they are, even if in mid-turn.  

The tournament organizers will issue 30 minute, 15  minute, 10 minute and 5 minute warnings as we  approach game end. 


TERRAIN RULES 

• The Tournament Organizers will set up all terrain  before each game begins. 

• Tables will be 4' x 4'  

• Players may not move or alter the terrain. • Players may not bring their own terrain to the  events unless asked to by the Tournament  Organizers. 

• All water features are considered “Shallow  Water” (see page 109 of the Middle-earth  Strategy Battle Game Rules Manual).

• Both players must agree before the game begins  on any ambiguous terrain features (ie. if a  particular feature is difficult terrain, if a terrain  feature can be climbed, or if a gap is large  enough for a model to fit through). Note: Terrain  features that are clearly difficult, such as Woods,  may not be classified as open ground. 

• If any terrain features cause an undue burden or  severe disadvantage to a player (such as  completely inhibiting movement for certain models on the board) please contact the  Tournament Organizers and the board will be  adjusted to ensure fair play. 

• Models may not be deployed, moved onto, or in any other way placed on terrain which is  

inaccessible by the opposing player.  


CODE OF CONDUCT 

The Middle-earth Strategy Battle Game community  is known for its friendliness and playing with a  generous spirit. 

We expect players to treat each other with respect  and demonstrate good sportsmanship. 

If you disagree on the interpretation of a rule in the game, we will have judges available to help. Feel free to call judges to the table to help resolve rules disputes or if you have a rules question. Judges will refer to the rulebook and most recent FAQs and supplements. 

A judge’s decision is FINAL and overrides even official Games Workshop rulings. Judges will confer  on particularly tricky rulings to deliver a unanimous ruling. 

Cheating is treated with a ZERO tolerance policy. Any participant caught cheating will be immediately  disqualified and banned from future tournaments. 

Players and guests may not in any way attempt to  assist or aid another player on a different table (i.e.  kibitzing, providing tactical or strategic advice).  First offenders will automatically forfeit the current round. Repeat offenders will be immediately disqualified. 

All Middle-earth event organizers in North America that are part of the American Strategy Battle Alliance (ASBGA) will be notified of all reported incidents of cheating at the Quest to the Stonely Mountain Grand Tournament. 


CONCEDING 

In the unlikely event that a player does concede  before the game has reached its natural conclusion, the conceding player earns a loss and records zero  Victory Points scored. 

The winning player records a victory and MAX  Victory Points scored. 

These rules also apply if a player quits for the  following reasons: 

• Refuses to continue the game 

• Leaves the table for 15+ minutes 

• Must leave for the rest of the match under any  circumstance.
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