Old-School Essentials Classic Fantasy Player's Rules Tome

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144 page hardcover; A5 (Digest) size; deluxe quality sewn binding; ribbon marker; endpapers printed with tables and rules summaries Author: Gavin Norman, Cover artist: Peter Mullen Complete Classic Fantasy Player's Guide The Classic Fantasy Player's Rules Tome is a cut down player's version of the full Classic Fantasy Rules Tome, without the monsters, treasures, and rules for running adventures. This book contains the following content: Character options: Seven classic classes (cleric, dwarf, elf, fighter, halfling, magic-user, thief), complete lists of weapons and adventuring gear, extensive lists of vehicles, mounts, and vessels, mercenaries and specialists for hire, rules for stronghold construction. Spells: The complete set of 34 cleric spells (from 1st to 5th level) and 72 magic-user spells (from 1st to 6th level), for use by players of cleric, elf, and magic-user characters. Adventuring rules: Full rules for adventuring in dungeons, the wilderness, and at sea. The material in this book forms a complete clone of the player-facing elements of the classic Basic/Expert game, including all rules, classes, and spells. Full Referee's Edition The full Old-School Essentials Classic Fantasy game — including all content of the Player's Rules Tome plus complete information for creating and running adventures, over 200 monsters, and over 150 magic items — is available for referees: Classic Fantasy Rules Tome. Want More Character Options and Magic? Check out Old-School Essentials Advanced Fantasy — the same game rules, massively expanded with extra classes, spells, monsters, and magic items inspired by the 1970s Advanced 1st Edition rules.

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