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John Carter of Mars Campaign Guide

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9781912743124
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"I must admit that cold shivers played along my spine and the short hairs at the base of my head stiffened and rose up, as do those upon a hound's neck when in the night his eyes see those uncanny things which are hidden from the sight of man." 

Edgar Rice Burrough’s John Carter of Mars: Phantoms of Mars provides you with a new, unique campaign for the John Carter of Mars: Adventures on the Dying World of Barsoom roleplaying game. Play through an epic story of swordplay and conspiracy, using the 2d20 System. 

  • Uncover the Eidolon conspiracy using your wits, brawn, and the help of your companions. 
  • Adventure to familiar locales and new locations, as the campaign takes you across the dying Red Planet. 
  • New rules and statistics for narrator characters are included for each adventure.
  • New creatures are introduced, with their new rules and statistics explained. 
  • Narrator advice is included on how to insert the campaign into your ongoing game, or as a separate storyline. 
  • Rules for miniatures combat builds on the 2d20 System conflict mechanics, for a standalone skirmish wargame experience. 
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