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Description
"I must admit that cold shivers played along my spine and the short hairs at the base of my head stiffened and rose up, as do those upon a hound's neck when in the night his eyes see those uncanny things which are hidden from the sight of man."
Edgar Rice Burrough’s John Carter of Mars: Phantoms of Mars provides you with a new, unique campaign for the John Carter of Mars: Adventures on the Dying World of Barsoom roleplaying game. Play through an epic story of swordplay and conspiracy, using the 2d20 System.
- Uncover the Eidolon conspiracy using your wits, brawn, and the help of your companions.
- Adventure to familiar locales and new locations, as the campaign takes you across the dying Red Planet.
- New rules and statistics for narrator characters are included for each adventure.
- New creatures are introduced, with their new rules and statistics explained.
- Narrator advice is included on how to insert the campaign into your ongoing game, or as a separate storyline.
- Rules for miniatures combat builds on the 2d20 System conflict mechanics, for a standalone skirmish wargame experience.